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The Magic Dust is a Feature length animated film which is slated to resume production sometime in 2024.
In the last 4 years a tremendous amount of production has been completed. Most of the main characters have been sculpted. Sets and props designed, many of the voice overs complete.
The story takes place in a geometrically multi-dimentional world where characters exist and interact on various planes of existence.
The story is replete with all manner of intrigue, murder, deception, lies and not the least of which is the special powers bestowed upon those who avail themselves of The Magic Dust.
But it is not without consequences. And the resulting chaos created by upsetting the natural balance of things takes a few unexpected twists and turns to resolve.
But this is an extremely ambitious project that will take a significant budget to complete.
In the meantime, please enjoy the galleries below of the work that has been completed thus far.
Full Length Screenplay is available upon request.
Design
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CHARACTER DESIGN
Mailon
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Mica
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Mystic
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Dr.Laekus
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Jester
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Sun God
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Moon Goddess
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Temple Messenger
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Sir Vardo
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Transient Man
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Bartender
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Monk
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Portage Man & Brute
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Anae
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Moon Guard
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Sun Guard
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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SET DESIGN
Earth Temple
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Science Temple
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Royal Temple
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Mailon House
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Mica House
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Jester House
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Mystic Shop
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Royal Restaurant
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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Earth Alter Hall
Most of our assets start out with a similar process. Usually, we take the basic concept from the story, do some research of existing art for inspiration, start out with basic sketches, then colored sketches, and then we make a digital "clay sculpt". It is then brought through the production pipeline into the final animation and rendering. However, some assets allow the sculpting artists to change the design or even come up with their own original designs.
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